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PERSISTENT PROTAGONIST
Organism
Temporary reference form
CULTIVATION
DEVELOPCURRENT RESEARCH
Research projects
Not implementedOpen Research →THE BLENDER
Echo rating advancement
Not implementedInspect eligibility →CHRONO-BIOFORGE
Temporal reconstruction
Not implementedEnter Bioforge →Credits
Temporary scene: AI-generated edit of Mark’s Home reference. Crossed swords and Cracked shield: Lorc / Game-icons.net, CC BY 3.0; recoloured/resized.
Echoes
Owned companions, their development and the team you bring into combat.
Current prototype Echo
Temporary support identity; not a final roster character.
Team & deployment
Collection and team selection not implemented
The deployment foundation supports the Organism plus up to two active Echoes. Ownership and selection remain unavailable; current encounters continue to use isolated test fixtures.
Open combat & test deployment →Pair & synergy inspection
Not implemented
Character relationships and compatible battlefield interactions will be inspected here.
Base
Infrastructure supports your organism’s development. Cultivation throughput is functional; other facilities are planned.
Cultivation throughput
Matter pays for advancement. Capacity determines whether this tree can process it now.
Recovers while closed. This setting does not change combat speed.
Infrastructure increases maximum and regeneration without instant refills.
Facilities
Workers and processing queues remain unavailable until their rules exist.
Chrono-Bioforge →Research
Not implemented
Long-term discoveries
Research projects, their requirements and persistent discoveries will live here. There are no research timers, costs or bonuses yet.
Return Home →Blender
Not implemented
Echo synthesis & rating advancement
Eligible Echoes will be inspected and advanced here. An Echo must reach its current rating-derived level ceiling before synthesis. The persistent protagonist can never be an ingredient. Synthesis controls and costs are not implemented.
Return Home →Shop
Not implemented
Future acquisition surface
Available acquisition offers and their terms will be presented here. No shop offers, shop currencies, purchases or payment integration are implemented.
Return Home →Chrono-Bioforge
Not implemented
Temporal Echo reconstruction
Acquisition and reconstruction of new Echoes will live here, separate from your owned collection. Signature retrieval, shards and reconstruction rules are not implemented.
Return Home →Cultivation
Permanent development builds the toolbox. Capacity limits how quickly each tree can process it.
Character & Loadout
Five slots. Equip 3–5 Actives and 0–2 Passives. No tree quotas; changes are free.
The protagonist
Lineage
Combat XP creates maturation readiness. Spend Gold to complete one authored biological level at a time.
Living weapon
Cultivation records every learned expression. Configuration permits one developed anatomy to dominate at a time.
Opening cause and duration are foundational UI. Discriminating Appraisal adds tactical forecast rather than basic readability.
Protagonist expression
Master Ultimate · dedicated slot
Not implemented
This future slot belongs to the chosen Master, separate from your five configurable slots. The existing prototype techniques remain unchanged.
Future character development
Equipment, refining, anatomical evolution and appearance will be organised here as those systems become real. They are not implemented yet.
Combat
Combat test bench
AUTO chooses ready abilities. With AUTO off, basics and movement still unfold; you command Actives for both characters.
Commit Front/Back before entry. Contact attacks cannot reach protected Back. Projected techniques from Front access both ranks; from Back only the opposing Front.
◇ Gold: BUILD · ϟ Purple: EXPLOIT · + Green: HEAL · ⌁ Dashed: HOLD. Colour shows an option, not the correct choice or a guaranteed hit. The trial uses its own fixed build. Your cultivated organism and normal loadout remain yours. Try AUTO, then manual pause/step: spend now, hold for readiness, or let a window expire.
Battle details · cooldowns, diagnostics and explanations
A fixed seed repeats the same build and commands. Changed actions may consume different random draws.
Battle complete
Battle Report
Full battle log
Opportunity attribution audit
History
Recorded battles, configurations and notes. Reviewing an attempt never awards rewards again.
Compare trajectories
Start from the same protagonist. Previous attempts and choices remain recorded.